Game Developer
Unreal Engine 5 · C++ · Blueprint Visual Scripting
Bridging gameplay programming, systems design, and 3D environments for 4+ years creating modular, data-driven systems across PC, mobile, and VR that scale cleanly and stay easy for designers to use
Game Design & Programming
Shipped Commercial Title · 50K+ installs
Additional Projects
3D Environment & Art Pipeline
Skills
About
I'm a Game Developer with 4+ years of professional experience across gameplay programming, technical design, and 3D art in Unreal Engine 5, C++, and Blueprint Visual Scripting, building modular, data-driven systems that are easy to extend and maintain.
In June 2020, when COVID-19 delayed my bachelor's studies, I started working remotely as a game developer specializing in gameplay systems and mechanics implementation. It grew into four years of professional practice that extended beyond graduation in 2022, before I stepped back to pursue my Master's in Expanded Media at Darmstadt University of Applied Sciences full time. My thesis comparing sensory engagement across VR and non-VR platforms was submitted in March 2026 and is published on Zenodo.
Testimonials
"Mesbah is talented, responsive, great to work with and extremely creative. Recommended 100%."
"His environmental designs are on point and efficient. He's down to earth, knows what he's doing, and is certainly worth the hire. I cannot thank him enough for what he's provided over the year that I've worked with him."
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